![]() The game will crash soon !Ġ_QuanticDream_BeyondTwoSouls_PS3Ġ_QuanticDream_BeyondTwoSouls_PS3Ġ_QuanticDream_BeyondTwoSouls_PS3 Out of memory while calling edgeZlibAddInflateQueueElement. The character falls to the ground but will get up later The character has a reaction, can put his knees/hips/hands on grownd but finally stays up (note the typo) The character has a reaction, can make few steps but stays up The character is supposed to have a reaction, but no steps Here are the most notable ones found so far: Inside the (decrypted) main executable EBOOT.ELF are many development-related strings. fPlayAutomatedSequence> OnStop> ETRANGE ON NE DEVRAIT PAS ETRE ICI fPlayAutomatedSequence> OnFinish> UNREGISTER ignored, MPAR already Started fPlayAutomatedSequence> OnResume> Nothing ( YOU SHOULD NOT BE HERE> Events not ignored during a Kill appellez ARI de suite vous voyez ce message !!! YOU SHOULD NOT BE HERE> Events non ignorés lors d'un Kill fPlayAutomatedSequence> DisableCameras, Disable Interaction !!!! fPlayAutomatedSequence> Disable Interaction d'abord !!!! fPlayAutomatedSequence> EnableCameras, Enable Interaction !!!! fDefineGameplay> Try Start Variable Connector Controller ( We returned to Jodie, no need to pause gameplay) fDefineGameplay> On est revenu en Jodie, pas la peine de pauser le gameplay fDefineGameplay> Cas Impossible !! prevenir ARI !! ( but Jodie was not in PAUSE therefore I will not restart the VariableConnector) fDefineGameplay> GMResumeGameplay mais Jodie n'était pas en PAUSE donc je ne relance pas le VariableConnector fSequenceParameters> STEALTH CONFIG !!!! we go in cover ForceSwitchAiden > YOU SHOULD NOT BE HERE !!! /ari call Here are the most notable strings (constants) in the precompiled Lua chunks found so far: Aside from storing just values as Lua functions, modified versions of Dynamic Communicators are also used for storing the "actual" scene scripts, model data, animation data, (very small amounts of) audio, video (like the sport scenes and cartoons on the in-game TVs), textures, dialog sequence text, and more. The name of these blocks is COM_CONT, which is short for Dynamic Communicator Container. The values of these "settings" are stored either compressed (as a segs entry, which is a split up ZLIB archive), or uncompressed (as a QZIP entry, which is funny, because "ZIP" normally indicates a compressed file entry). These are formatted as precompiled Lua "function chunks". The last sentence is missing in the game, for the better though.Įvery single function name, constant name or value and just about any other dev related text is still readable from the precompiled Lua Dynamic Communicator (DynCom) chunks.Ī Dynamic Communicator is a block of events, parameters and attributes for a certain script function in the game. When you select Regrets at the second option, you will hear this: If there's audio for this is currently unknown. David Cage has been vocal about trying to push the envelope of emotional storytelling in games, but the Quantic Dream developer's latest work may be pushing a different sort of envelope.After the Hauntings chapter, and the briefing at the DPA, when you sit down with Ryan, there's some unused dialog to one of the options. As reported by Kotaku, a Reddit poster claimed to have discovered a debug menu in Beyond: Two Souls that allows users to choose alternate camera angles, including one for the game's shower scene that reveals a detailed nude version of the game's main character, who was based on Ellen Page. That doesn't sit well with Sony, which has asked multiple sites to pull down their coverage of the incident. I would really appreciate if you can take the story down to end the cycle of discussion around this."Ĭinema Blend reportedly received a pulldown request from Sony Computer Entertainment America, while Eskimo Press received a similar message from Sony Computer Entertainment Europe.Īs a representative explained to Cinema Blend, "The images are from an illegally hacked console and is very damaging for Ellen Page. ![]() While the game's overt nudity isn't accessible through the course of normal gameplay, such distinctions haven't meant much to the Entertainment Software Rating Board ever since the hidden "Hot Coffee" sex minigame in Grand Theft Auto: San Andreas was discovered by hackers in 2005. That was enough reason for the ESRB to rescind the game's M for Mature rating and assign it an AO for Adults Only, prompting Take-Two to stop selling that version of the game. ![]() At the time, Take-Two trimmed its full-year sales forecast by more than $1.25 billion, attributing the hit specifically to the game's re-rating. Take-Two ran afoul of the ESRB again the next year with The Elder Scrolls IV: Oblivion. ![]()
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