Of course it could be entirely accidental, having sheep as a more fitting choice (then again they could have decided that sheep would be too obvious who knows?) but it’s the leader of the pack that really turns the game into something to have a good laugh about. I don’t know if the developers of the game realised this when they had released it, but it’s something that screams out to me in every map of the game I play and can’t help but thinking there was something intention behind it due to the fact that instead of tiny people they’ve given the persona’s of the characters as cute, harmless wee mindless mice that will blindly charge en masse if they see everyone else doing it, not even questioning whether it’s safe or not, even down to the very detail that the main logo on the main page is off the Shaman casting a spell and all the mice around him staring uncertainly at him waiting for answers. Individual thinking is so easily removed from everyone who isn’t already certain on what they’re doing (long time game veterans who are familiar with the map and rushing for the 1st place spot, for example), leaving everyone else following the others for answers, even if it is the lemming effect of walking off of cliffs and doing something that you know will result in death, such as jumping on a map that has huge “NO JUMP” letters plastered on the ground where you walk nearly half the people on that map suffered an aerial death above the rest of us who had held ourselves back from blindly following and adhered to commands of the map. When the goal is clear, everyone will charge in one fluid mousey swarm towards it, but when the goal isn’t so clear (maybe there’s two paths or two Shamans vying for your attention) the swarm doesn’t split up and go two ways, it tends to just mull around in circles following each other waiting for an answer to be given to them and should no answer arise the swarm tends to meet a hairy demise. What interests me is the way that this game has the uncanny ability to really show the hive mind mentality people have. With old and new players mixed up in a mash of maps that escapes numbers (due to many being created and submitted by users constantly) there is never a true sense of a collective understanding of what to do and where to go, especially if the Shaman is inexperienced and not yet mastered the complicated tools at his disposal, the situation easily becomes blind leading the blind. The best way I can describe the feeling of playing this game is as a free-for-all team effort. Now I’m sure it sounds like I’m jus’ givin’ a review of the game, and I guess I am but that’s mainly to explain what the game is about and how it works so that the rest of the post isn’t completely without context or comprehension. Teamwork you say, on an online game? It’s come to be expected, but with time limits and “1st place”s being recorded on everyone’s personal profile and no real incentive to help out your comrades, the teamwork issue suddenly becomes very tricky. There will be countless times that everyone will have to work together to some degree to prevent see-saws from falling off of a balancing point and not only killing half the people but making success impossible for the survivors. The shaman will change each map and sometimes even have two of them pitted against each other to recruit the rest of the team to their mousehole.īy this point it probably sounds like numerous dungeon-crawling side-scrollin’ platformer strategy games that are already out there, but the challenge and the most interesting point to me comes with the fact that you usually are surrounded by two dozen others in an otherwise quite cramped environment. More often than not you will require the assistance of a selected Shaman mouse to add walking boards, boxes to climb on and carry people above with the aid of balloons. Of course, it’s not quite as simple as it sounds, having dozens (at least) of different maps after each level, time limits and a myriad of obstacle courses designed to prevent you and your team from surviving. Transformice is the newest browser game I’ve discovered while slacking in college, since almost every class we’re in is computer work and this game is easy to get everyone around you involved in game with a very simply room system for games.Īnyhoo, the premise of the game is equally as simple: get the cheese and get to the mousehole to escape to safety.
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